Some of them are interesting but they still dont have much to them compared to some of the puzzle content and level design in the previous Zelda games. Youre also incentivized to incorporate a lot of Links mobility options. 900 sounds like a lot. When he runs away and does his sudden charge, you can trigger a flurry rush before he would have hit you. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. This guardian laser for example inflicts 14 and a half hearts on a naked Link. Which funnily enough is the same number of regular enemies youll be fighting. Its even below those Royal Swords we were using earlier. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. Its so obnoxious that Im starting to guess it might be. This is especially true when your character is in a compromising situation, which should be quite often since that often makes for a great scene. This argument makes a bad assumption in that if weapon durability was removed, that it would be the only changethat you would still be finding all of these weapons everywhere and you just keep replacing old ones with better ones. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. Google is failing me. And I kept saying that to myself Thats it? And being the Hardcore Gamer (sarcasm) that I am, I started to fight this thing and got my ass handed to me. I feel like it should start with a B maybe? Something as simple as having the game unpaused after selecting food, and having a second or two of downtime while Link eats it, would have solved half this problem just like that. And that difference in approach therethat those spiked balls had two solutionsmight be what a lot of you are screaming at your monitors right now. Tip 4: Avoid Exposition in Dialogue Whenever Possible. Same for that healing problem. However, by reading the dialogue options you can use to respond to NPCs, you're given access to Link's less serious personality, seeing a whole new side of Hyrule's chosen hero. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. Then there are others that are so close to introducing a cool concept. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. You take it to the inactive power switch and youre done. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. Monsters never attack anyone. And I did enjoy these sections dont get me wrongI liked the unique mechanic each one had with controlling part of the robot to make it rotate, or move in a way to open different paths. An empty shrine. And look I also understand that theres an inherent problem here, which could be something another group of people might be screaming that Im wrong about. Same with being smart about using your weapons efficiently. And this is also something that goes two ways. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! The Legend of Zelda: Twilight Princess walkthroughs on SuperCheats - Game Script. Same for the balls rolling down slots that you need to stop or block. Turn the game on, and once you're in, click the star icon on the left side of the screen. In Breath of the Wild, all the shrines have the same reused entrance. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. You could argue that its right there in the name of the game. It was also nice that these recharge instead of being a limited quantity. A Legend of Zelda: Breath of the Wild fan has discovered some hidden dialogue in the game that can only be triggered if you complete a Divine Beast before meeting Impa. Simply defeat the nearby Bokoblin and give Hestu his maracas back. Eventually I saw my first silver moblin and then even a silver lynel because even they have tougher versions too. But the thing I love the most about this starting sequence is how much it promotes exploration. Well for starters not everyone will. You make a pillar to climb to a ledge, then open a gate, use it to block a guardian from hitting you, and then lift a seesaw. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. Its the large two handed weapons that show this better. Tip 2: Let the Dialogue Assist with Character Development. Therell be a puzzle of some sort in the world, or some task you need to do. And finally, there are a bunch of attacks from normal enemies that have no telegraphs whatsoever. But the other 5 were terrible. I like that there are hordes of enemies to fight. Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. Next up are the Korok Seeds, which reward players for being perceptive and stopping to look at the things they pass. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. Posted to the game's . Make some of them have more than one spirit orb and stages of progression on ideas so that more can be built on whatever foundationsay, burning leaves to reveal hidden paths and switchesthat each shrine is based on. It had fewer chances to impress me. In this games case, flurry rush. This attack still does damage to me during flurry rush because the weapon is radiating fire damage, yet Ganons doesnt do that even though its the exact same attack. Then later on its shown that Link didnt even fight Ganon. Upload your PDF on PubHTML5 and create a flip PDF like Popular Stories of Ancient Egypt . The much larger guardians are something Im unsure about. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. I found almost 300 of these seeds across the 150 hours that I played Breath of the Wild. This was made even more interesting by the first memory you access, since it introduces a bunch of characters and heavily hints that this ritual and bond between Link and Zelda isnt all it appears to be. The conflict I feel about this game is something I hope Ill resolve by writing this. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. Writing simultaneous dialogue in a screenplay is largely about denoting the character that is speaking and what they are saying. I know bombs can do damage but their basic version does so little that I dont think thats a viable alternative for something like a lynel. Thats still very very low for a system thats apparently made to force you to switch. And ingredients are everywhere. Thats the whole shrine. I love the blood moon mechanic. . And the larger moblins. Hyrule is so vast, and beautiful, and overflowing with detail. Or, more specifically, his weapons couldnt. Same for the dungeon content thats coming, which I foresee as just one dungeon a little bigger than a divine beast but I could be wrong. Seems like this could have the potential to be a cool puzzle, right? When to commit to a big spin attack. To the point that, after you reveal the whole map, its honestly hard to tell where it is anymore without zooming in. Actually it happened three times in one night one time. Dialogue. Or you can just shoot his eyes to stagger him and cheese the fight. Youre guided by a voice through this small area and walked through the basics of the game. With your hands and feet. Or this shrine that was similar to the inside of a giant clock. They have to be consistent and are therefore limited on what the interior can be. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. Its a medium-sized guardian robot who will have an assortment of weapons and shields to use against you, and either a small, medium, or super-sized health pool depending on whether its a minor, modest, or major trial. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. You heal by pausing the game, opening your inventory, and eating raw ingredients or cooked meals. We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side). I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. Because theres something thats even worse than this in the game and far more obvious. They are very frequently used inside actor pack archives, where they define most of an Actor's characteristics.. Naming conventions for arrays. Its going from 8 weapon slots to so many that it takes a few seconds to cycle through them all in the quick select menu. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). Usual warnings apply: you may spoil your enjoyment of the video by reading this ahead of time. Inconsistencies come primarily in animations and the Flurry Rush ability. Weve already gone over how variable the quality some of the quests can be. Although I hate the wasted time loading into these things for what amounts to a free pass, its more than acceptable that some of the shrines are like this because some of the quests are complicated enough to justify it. But when I finally went to finish the dungeon content that all changed. Why is there only one version of this cinematic? The Gerudo quest is similar. Some areas already do this with unique wildlife. Usage in Breath of the Wild. So I cant show any visual examples to reinforce this point. And while a lot of these encampments were too samey and had the same giant skull, the few that utilized the glider and climbing in ways like this made these encounters such a joyful experience. But thats just my advice for new players. It spoiled any sense of exploration I had in that moment too. The shrines that are left are ones that you directly find in the wild. Compare this to the larger quest in Hyrule after this youre looking to complete the four dungeons on the map. They could be nested under "Topic" GameObjects. The main goal. Its the last boss so you can safely inflict that sort of penalty on the player. This isnt a fight. Hell if you did this right Link could get away with just having one weapon slot, period. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. The majority of these shrines are so bad that it feels to me like the developers held a Bring Your Kid to Work Day and had all them design their own shrine with incredibly simple tools, and the ones that everyone liked the most became the bulk of the shrines in the game. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. And then you jump upward to the end. He died to a couple of guardians instead. But in my mind, changing the durability system would require a lot more changes to make the game better. Refresh the page, check Medium 's site status, or find something interesting to read. But it doesnt always mean that. Jump OFF the roof. 3. Like Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? My favorite idea that could also improve the story is that Link starts with a broken Master Sword. Making the Master Sword feel special initially works. I doubt it. Two sets of bombs. And then being given one of many riddles to solvewhich were always easy but were still enjoyable. If food and armor are ways players can break the game, then balance issues are ways the DEVELOPERS broke it. Its so easy to get enough food that youre basically unkillable as long as you pay attention. The German dialogue is apparently: "Ob der Held die Meere berquert oder eine Verbindung mit der . During combat things are usually fine, except for moblins. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. In Zelda, theres a hell of a lot more in the spotlight. But often its so awkward to properly dodge or switch targets. With its captivating story, sprawling landscapes, and. And I went out of my way to test it on my second, three-hearts-only playthrough. That Im wrong about these shrines, because many of them have multiple solutions. Or lighting these torches in the desertwhich takes less than a minute. This walkthrough, divided by chapters, will cover all the essential story elements of the game as outlined by the in-game quest log. Whether thats with clothes or temporary food buffs. I dont know why, but saving a couple from monsters and then learning that were searching for a blooming flowera silent princessis stuck in my memory. Are they even working properly, or are slightly different timings for each attack some sort of unique feature they were trying to do and messed it up? AAMP files are used in Breath of the Wild to store parameters that define the game's behaviour. "Open your eyes." Princess Zelda. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. Now, my dear viewers, if youre experienced with action games that have dodge triggers or parrying systems, let me ask you. But wait, there's more! There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. The monsters are all content to mind their business. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. So you can launch heavy objects away. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. How on Earth did Nintendo manage to make this? Because instead of percentage modifiers, Nintendo used this batshit insane subtraction system which makes it so low armor players get destroyed, high armor players take absolutely no damage, and people in the middle have to play a game of chicken on whether or not they should upgrade their armor to make the game a little easier, but not TOO MUCH because otherwise theyll ruin the game by blocking all incoming damage. Observe the types of thoughts that hook or distract you. What it boils down to is this: too many shrines were like this one. Where the game succeeds however, is that youre still given a lot of flexibility in how you go about completing this area. I know it would have been a lot of work but if each region type had its own unique boss like this it would have made the game a hell of a lot more fun for me. A new enemy encounter was so refreshing and hit home how sorely the game needed more things like this. Yet even this far away, because hes in an active damage state, the game gives you the reward. Honestly thats the biggest thing I hope is different in hard mode. There are two other enemy groups. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. Even with no weapon, this little silver goblin things 6 hearts is close to it. You point out that the game incentivizes you to use one weapon at a time, especially late in the game. I like it when games put challenges like this in the world to overcome. And I came to the incredibly reasonable conclusion that, if the world was this dangerous, then surely the dungeons and Ganon must be even more so? You almost always have your map and you can fast travel to shrines youve found, so its not really possible to get properly lost or stuckwith only a few exceptions like Eventide Isle. And with that reward comes a risk. Game. But the game still lets you do it. add topic- . While the silver bokoblin is doing 15 hearts. Ganon cant hurt you. I strongly agree about the food. But stunningly enough, these are all the tools you get. Many screenplay formats will place the dialogue side-by-side with the character's name denoted above the dialogue string. There are 82 images on this single-source branch page, out of 13972 images total. The first time a hinox covered his eye so I couldnt shoot it had me grinning like an idiot. When he was left in the Resurrection Shrine, all he has is a hilt with a jagged blade. The koroks who live in Korok Forest are very verbal. All good points, but I have a caveat or two. Because it would have been yet another thing I would have had to stop myself from using to make the game fun. Combat often involves switching weapons when something breaks. You can collect an assortment of weapons from within the walls and then go for Ganon. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. So fighting enemies is something that you have to go out of your way to make enjoyable for yourself, because there are far too many pitfalls and temptations that make it too easy. And theyre just normal dodges. Breath of the Wild is one of the best games I have ever played. But even here you can see how its two steps forward and one step back. The difference is that they have climbing walls with a set path to follow. A fair assessment. And so that brings us to the last one on our list. The genius is that my guess is most players wont even notice this. The other, far more fun reward is the glider. Have you ever gotten a stubborn streak like that in Skyrim or a game like it? Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. There are 120 shrines in Breath of the Wild. If you fight Ganon naked with no defense, then most of his attacks deal about the same amount of damage. 4. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. And its too easy to accidentally break it with armor upgrades. This font is not endorsed by Nintendo or anybody else. This waste of an enemy type honestly leaves me dumbfounded. It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. However, these are all good things in my opinion. The first is that you just find it. Theres something very wrong with the story, tone, and world in this game. That means that there are 29 shrines like this in the gamejust a bridge with a chest in a chamber of water. Itd be very disappointing if hard mode is just some bigger numbers. I already have longterm goals to keep me playing. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. My impression is that many people who have played Breath of the Wild didnt realize that the world scales with you. Often these mean the shrine is inaccessible until you do a task. I did all 120 for the video and just that content alone took me about 20 hours. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. You have shown unflinching bravery and skill in the face of darkness and adversity. Upgrading armor breaks the game. The proposed idea then, would be that you should stand in the path of the enemys attack and, at the last possible second, have to dodge away, right? To allow equipment expansion slots to appear valuable. And a sword infused with lightning. They could keep the overheal idea but limit it to stuff like the Inns. Game Search ; All Games ; Game Guides & Help ; Latest Updates ; Forums & More Content ; Your Account + Add Your Cheats and Codes / Ask a question + Help a gamer - Answer questions + Pokemon Ultra Moon Guide + Pokemon Ultra Sun Guide + Sims FreePlay Guide . Theres no clever, grand level design like in many other dungeons in the series. It comes back to the old Bethesdas Bug idea on these dodge timings. The Legend of Zelda is an American animated television series.The series is heavily based on the first game of Nintendo's The Legend of Zelda video game series, The Legend of Zelda, but includes some references to Zelda II: The Adventure of Link.It was exhibited during the Friday episodes of The Super Mario Bros. Super Show!.. You also talk about how the Master Sword became your go-to pickaxe. This preserves some of the early-game dynamics that you praise: creativity, surprise moments of crisis, variety in fights. And it is very, very easy to get lost in this game. So there is a progression but its just not enough. At some point during the mid-game, there are too many weapons. is an American live-action/animated television series that aired from September 4 to December 1, 1989, on syndication.The series is based on the video games Super Mario Bros. and Super Mario Bros. 2 by Nintendo, and is the first of three television series to be based upon the Mario video game series. Maybe Im expecting too much from the game on this one but I really dont think so. I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. The problems are everywhere, but you can find the most in the numbers. Melody 300 Followers UX Writerloves cats, video games, and In-n-Out Burger Follow More from Medium You can approach camps in a direct assault and fight them in what usually turns into chaos. This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. Thats the thing I look forward to the most. Thats a cool idea! There are a lot of cool things to see if you get lost. Same for this one which has you shooting a ball in the air so a jumping pillar activates so you can shoot a crystal. Or they will instantly activate an attack with no warning and knock you away. The silver bokoblin is now doing 1 quarter of a heart per hit. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. Quests like this justify the empty shrine at the end, since thats just the reward. They have the same interior theme. Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. If youre parrying an attack in Dark Souls then thats the reward youre trying to skill your way to by getting the timing right. There are only three weapon types in Breath of the Wild. Metal objects? The Master Sword is the same as the Royal Sword, or any other one handed blade. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. The hinox has a skeletal variation, just like the three main humanoid monsters you fight. 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