virtual reality statistics

The companys June edition of AlphaCurrents report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. What is your opinion on virtual reality? Not only that, but virtual reality statistics also show that VR is increasingly useful in commercial use and remote work. site, we may earn a commission. The investment in VR was expected to multiply 21x over the past 4 years, 46. What is the consumer perception of virtual realitys potential? To determine this, look at the market overall including augmented reality (AR), virtual reality (VR), and mixed reality (MR). The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). Compared to 2020, the market for virtual reality devices and apps grew by nearly a full $1 billion in 2021. According to a Greenlight Insights report, this number has risen sharply from only 45% in 2015, showing that people are getting more and more comfortable with VR. VR is one of the fastest-rising tech industries, with numerous applications outside of entertainment. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. Social VR users spend over 3 hours a day in VR: According to a Social VR Lifestyle Survey 2021 survey, those engaging in social VR experiences spend over 3 hours a day in virtual reality. This is based on a five-year CAGR for global VR/AR spending growing at an impressive 54%. There are many opinions on virtual reality, but the fact is that its here to stay and better than ever. 65% report that they want to visit someplace new virtually. Augmented reality adds virtual elements to a live view, while virtual reality refers to complete immersion in a digital world. Virtual reality experiences garner over 15% more responses. By 2026, this trend expects over 31 million to be shipped. However, the United States is still the most prominent region for the VR market to date. Even so, millions of Americans have already tried virtual reality, either in the comfort of their homes, at parties, or VR arcades. To use individual functions (e.g., mark statistics as favourites, set Contrary to popular belief, gaming isnt why so many virtual reality headsets are sold out as soon as they leave the factory floors. Every year, its developing into a more elaborate, exciting, and newfound territory of technology for industries and individuals worldwide. The COVID-19 pandemic didnt help improve the VR sales numbers, but with the release of Oculus Quest 2 and some killer apps along the way, the VR market has once again found its footing. Leave a comment and share your thoughts. This is followed by 26% allocated to creating advertising content, 25% to live streaming, 24% to film and entertainment, 22% to news and 20% to music. The global virtual reality market is expected to top $34 billion by 2023. By 2022, the virtual reality market is expected to be worth an estimated $24.5 billion. About 9 in 10 consumers in the United Kingdom and the United States say they are aware of VR, while just 65% know about AR. partnerships - it is visitors clicks on links that cover the expenses of running this site. Researchers say 44.5% of consumers are expected to watch entertainment videos or use VR for travel and virtual tours, 29.9% are expected to use virtual reality for educational purposes, and 20.8% for shopping. Of these, 31.3 million are doing so via virtual reality headsets. Affiliate partnerships may affect where a particular product is listed within a review, but they Virtual Reality Cardboard Market research 2023 report (104 Pages) delivers all 53% of Americans do not know anything about virtual reality technology Source That is a ton of room for growth in the coming years, up to 170 million Americans to grab the attention of. Most people see VRs greatest potential in gaming, while 52% of responses cited TV and movies, 42% for watching sports, while 38% of responses said its best employed for social media. While Oculus Rift is still dominating Kickstarters virtual reality stats, in the accessory department, its evident that people want to feel movement in VR. Gaming in VR is a fantastic experience, but even though prices are coming down, virtual reality gaming systems are still expensive. That means Beat Sabers revenue is actually much higher. Virtual Reality Statistics by Users. Hundreds of these startups are developing new VR apps made for socializing, entertaining, learning, and working. There are no major studies that we know of, but ophthalmologists agree that VR is no worse for the eyes than a computer screen. 2023 COPYRIGHT DATAPROT ALL RIGHTS RESERVED. VR training can improve patient outcomes in surgical scenarios by 83 percent: A 2019 study published in The Bone & Joint Journal found that qualitatively, virtual reality training improves surgical performance during total hip arthroscopy by 83 percent, which is a massive benefit for the industry. If you were ever wondering how many people use VR to shop, this should give you a rough idea. Nonetheless, a lot of people believe thats precisely the aspect that needs improvement. A virtual reality device could soon become a part of onboarding procedures in many companies across the world. Big companies showed impressive demos now and then, but year after year, consumer applications always seemed 18 months away. Definitely. Thanks to games like PokemonGo, Apples ARKit, and Googles ARCore software development kits, the battle of AR vs VR has a clear winner: With 68.7 million projected users, augmented reality is still more widely used, according to our augmented reality statistics. As it is, the forecast for 2022 is already a whopping 91.2 percent year-over-year increase. 9. In the US alone, hundreds of companies are exploring the possibilities of this technology, finding new ways to apply it in science and entertainment. Virtual reality sounds like something straight out of a science fiction movie, but believe it or not, its becoming a part of life in 2023. What is the difference between augmented reality and virtual reality? A noteworthy 49% of respondents mentioned liability and health-and-safety issues as obstacles. If we look at how many VR headsets they sold so far in 2019, Sony remains the undisputed king of virtual reality devices with its Playstation VR gaming console. But, in 2022, its value is set to increase by a quarter. Most VR gamers are console gamers, and Sony is the dominant force in that market. [Online]. These 50 virtual reality statistics prove its only a matter of time before VR becomes a daily habit at home or at work. Nearly one-quarter of homes in the United States have been exposed to virtual reality via headsets. The gaming segment of the virtual reality market is worth $1.9 billion, 21. Its a huge and growing market. Analysts predict the value of this market will reach $50.3 billion by 2028. We find good deals, amazing gadgetry, and The total number of active virtual reality users in 2022 is well over 171 million. Meta Quest Pro vs Meta Quest 2: Which is Best? By current data, the VR software market is en route to reach $5 billion by the end of 2021. 101.6 million people in the U.S. Americans use augmented reality, 3. alone, according to a report by DigiBC. Standalone VR headsets occupy 89.8 percent of global AR/VR headset shipments: In 2021, global shipments of AR/VR headsets grew by 348.4 percent as per an International Data Corporation (IDC). document.getElementById( "ak_js_4" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_5" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_6" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Smart Guide will be sent to you. More than 80% of manufacturers believe its just a matter of time before VR becomes mainstream. 42.9 million people in the US use virtual reality at least once a month. 31. VR students learned 4x faster and were 275% more confident to apply their newly learned skills. Whether youre interested in the latest PC and console gaming news, antivirus software, or smartphone reviews, or simply want to learn about the newest geeky gadgets around, we at KT have you covered, and Ivans likely the one well ask. Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars) [Graph]. This number is much lower than in 2018 (41%), suggesting that VR is getting more user-friendly. The next countries to see the largest GDP increases are China(165.3 billion) and Japan (129.1 billion) both around 2% GDP. Advertiser Disclosure: DataProt is an independent review site dedicated to providing accurate information "Augmented Reality (Ar), Virtual Reality (Vr), and Mixed Reality (Mr) Market Size Worldwide in 2021 and 2028 (in Billion U.S. 23% of U.S. households own or have used a VR headset, 10. , Feb 8, 2022. 41% of adults said they would give virtual reality a try if given the opportunity. Looking at the projections for the markets growth, in 2024, this tech sector should rake in over $12 billion in revenue (consumer and enterprise combined). DataProt is an independent review site dedicated to providing accurate information about various Only 6% of people use their VR just once a year, according to VR usage statistics. Scroll on to learn 50 virtual reality statistics. YouTube VR is rapidly gaining in popularity, and considering how influential the platform is, we can expect it to play an important role in the popularization of VR in the future. DataProt is supported by its audience. This could allow healthcare to become among the top sectors gaining from VR in 2022. March 14, 2022. VR development is focused around gaming, entertainment, and social media - which is no surprise, considering how huge those industries are and how many people use VR to play games, interact with others, and watch TV shows. Among those interviewed for a Perkins Coie survey, 27% said that technical glitches, bugs, and bulky headsets are the primary deterrents to a higher VR adoption rate. by Jasmine Katatikarn | Last updated Dec 6, 2022. In short, adoption goes up as age goes down. Moreso, many believe VR is the future of gaming, science, and education. expenses of running this site. Video games have always been the biggest reason for purchasing a VR headset. More VR users mean more apps and games sold, too. Please do not hesitate to contact me. Following consoles, mobile VR gaming is a significant force, with 64% of those interviewed by Nielsen saying that they play virtual or augmented reality games on their mobile phones or tablets. 2020 virtual reality statistics show that as of the second quarter of this year, Facebook is the market leader in headset shipments, accounting for 38.7%. How and where the offers appear on the site can vary according to the You can only download this statistic as a Premium user. There is a virtual reality theme park in China featuring over 40 VR rides. Why? The CAGR of the healthcare-related VR segment is almost 20% for the forecast period 2022 to 2030. 54% of investors interviewed by Perkins Coie estimated that gaming will draw the highest VR investments in the next 12 months. The tech is becoming more affordable, apps and games more immersive, and more people are interested in it, according to statistics on VR users. In this five-year span, its projected to become worth up to $5.45 billion. Gaming and entertainment media hold 40.5% of the virtual reality market share. 43% of consumers who used VR in the past month own their own VR headset, 7. To fully understand VRs popularity, weve gathered and analyzed the latest virtual reality statistics. According to Forbes, the normal response rate to direct marketing averages less than 1%. The global market size of VR (virtual reality) gaming market is set to hit around the $100 billion mark in 2027. Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. job is to stay faithful to the truth and remain objective. In 2020, 83.7 million people used AR at least once per month in the U.S. 83 percent of industry leaders believe that the pace of investment in immersive technology will increase: According to a 2021 XR Industry Insider Survey of 164 professionals from across industries, the investment climate is bullish. Thats twice the normal donation rate. VR arcades account for 28% of commercial VR usage, while 36% of surveyed VR companies offer paid virtual events like concerts. These past four years would have been expansive investment growth in the sector reaching 15.5 billion Euros in 2022. Startups are developing new VR apps made for socializing, entertaining, learning, and education to... Analyses with our professional research service VR users mean more apps and games sold too. A lot of people believe thats precisely the aspect that needs improvement nearly one-quarter of homes in the next months... Featuring over 40 VR rides past 4 years, 46 only that, but virtual reality devices and apps by... Events like concerts VR companies offer paid virtual events like concerts CAGR for global VR/AR growing... Prices are coming down, virtual reality experiences garner over 15 % more responses lower than 2018... ( 41 % of respondents mentioned liability and health-and-safety issues as obstacles 2028... 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virtual reality statistics